COD4 A Burden On PS3?

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Blog: COD4 A Burden On PS3?
We’re Not So Sure.

We love the 360. It’s got some great games, some killer online functionality and is a sexy machine to look at. But now, according to this site who’s talking about polygons like it’s 1999, it’s also twice as powerful and developing Call of Duty 4 on it’s rival, the PS3, was a ‘burden’. Author ‘Daniel’ and his contributor ‘Mike Zoran’ don’t really seem to like the PS3 this weekend, and appear to have spent Friday writing about ‘cores’ and ‘fill-rates’ when they should have been nursing Independence Day hangovers, assuming of course that they’re American.

But who’s the help on the article - Mike Zoran - a quick Google and a check on NeoGAF suggests that he could be Mike-MGOBlue. Haven’t we heard from that guy before? Oh yeah, wasn’t he the chap that was exposed as being a stout Microsoft ‘fan’ 2 years ago? Hmm, his ‘Microsoft Fanboy’ presence on Wikipedia would suggest so, if you follow the links a bit, but who are we to say? It would be akin to getting TheSixthAxis to help you write an article about the Xbox 360 - it might provide a few laughs and get loads of hits but it’s not really going to be very fair. Basically, in our opinion, the article (despite having some factual content) doesn’t really get the message across without sounding like it’s biased:

"The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3" - doesn’t it run at 600p, on both?

"The FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360" - we don’t see that fact.

"The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3" - what’s the source on this?

"If a multi-platform game running at 30 frames per second on the Playstation 3 uses 250,000,000 polygons or less, it gives the developers the ability to allow the Xbox 360 version to run at 60 frames per second, since 500,000,000 is double the number of 250,000,000" - that’s not really how it works.

"Sadly, it often takes over TWENTY long minutes to write the game onto the PS3 hard drive" - hard drive installs can be a pain, yes, but there aren’t many that are over twenty minutes, in our recollection.

"Xbox 360 has been declared the winner of the Graphics Comparison each of the three years: 2006, 2007, 2008" - true enough.

This man says it best, ripping the aforementioned article to shreds, finding factual errors throughout and claiming most of what he wrote is false - and although we don’t know the full specs of the PS3 (which we believe are under NDA) we’re tempted to agree with him, but we’re PS3 fanboys, right? We don’t doubt that the 360 is capable of amazing graphics, and often out-performs the PS3 in direct comparisons, but to suggest a 2-fold power difference is baffling.

Anyway, we’ll let the original comments on the article speak for themselves. News and information sourced via NeoGAF.

Note we’re not suggesting that Infinity Ward’s time on the PS3 wasn’t without effort - we’ve no idea whether or not developing on the PS3 is a burden. All we’re suggesting is the article linked isn’t really presenting the facts and opinions in the best possible way - if Infinity Ward come out and say ‘developing COD4 on the PS3 was a burden’ then we’ll be certain to post again.


Source
Wow…. someone needs to get a life, i mean the guy in the original article spends a whole day coming up with negative comments about a console….i had both PS3 and 360 versions of cod4, only difference was a bit more stable FPS on the 360, which was because IW had more time with the 360 dev kit.

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